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爱游戏:“走红对我们来说并没有那么意外”—《诸王战歌》主策专访

          近期海外悄然走红的《Clash of Titan》已筹备将游戏版图扩张至国内,低调接洽国内发行商后已迅速敲定代理发行事宜,属意游龙网络,并以《诸王战歌》作为国内游戏名,正式进军国内游戏市场。          

    

          《诸王战歌》是一款策略战争手游,游戏完全以PVP对战为中心,不仅完整地保留了策略类游戏的所有经典元素,还创新式地结合了目前rpg游戏的魔幻养成玩法,让策略游戏变得更加的与众不同。作为游戏圈的全新面孔,圈内人与玩家对其同样好奇,想要一窥究竟。小编有幸采访了《诸王战歌》的主策Alex,稍稍揭开《诸王战歌》的神秘面纱。

          Q:请问《诸王战歌》这款游戏的制作时间大约是多久?最早又是由几个人的团队来进行整体的游戏开发工作?

          How long did this game“Clash of Titan”produce ? At the beginning, how many people is in the team work for the game game development? 

          Alex:这款游戏从诞生到不断打磨修改花了我们团队1年的时间,1年的时间里也有过瓶颈与踌躇不前的时候,幸运的是我们坚持了下来。我们团队有20个人,大多是年轻人,10个程序,3个策划,5个美术及其他人员,过程并不算一帆风顺,可能也要感谢这些波折,才让我们不断磨合,在摸索中明确方向。最后这款游戏得到那么多玩家的喜欢,不谦虚地说,我们并不算意外,因为只有我们知道,有多少细节是经过了推敲再推敲,推倒再重来的。

          This game took us about 1 year from it was started until modification was keep doing. In the past 1 year, we also encountered difficulties and challenges, but lucky thing is we hang in there, keep going and never give up. We have 20 in our team, almost all of us are young. We have 10 programmers, 3 engineers, 5 designers ,and the others. The process is not smooth,but we also thanks for the setbacks, allow us to keep changing to fit each member in our family, to find our way. At last this game became so popular ,we are not consider as an“accident”,we can say that. Because only we know that how specific we are for us and our game.

          Q:可否分享一下在开发、营运游戏的过程中,至今碰到的最大难题是什么?

          Could you please share with us, in the producing and marketing process, what is the biggesr problem encouted?

          Alex:做为一款策略游戏,PVP必然是游戏的主题,因此PVP的设计很是让我们头疼了一阵子。PVP战斗损耗严重,用什么样的回馈给玩家,怎么样通过有新意的PVP系统去引导玩家,都是考量的重点。所幸最后的结果令人满意,中国还没上线,这里先卖个关子,到时候希望更多人能够去体验我们的游戏。

          As a game of SLG(simulation game), PVP is the main focus. So the design for PVP is the problem. The heavy loss of energy in PVP fight, how to feedback for players, how to use a creative PVP system to guide our players, these are all important points for us to think about. So lucky that in the end, we make it. Don’t say first, it haven’t publish in China, hope more people expect.

“走红对我们来说并没有那么意外”—《诸王战歌》主策专访

“走红对我们来说并没有那么意外”—《诸王战歌》主策专访

           Q:我是个很重视游戏画面美观度的玩家,《诸王战歌》的从登录界面开始就几乎令人惊艳,能介绍一下《诸王战歌》的美术风格吗?能重点介绍一下建筑设计吗?

           I am a vey particular in game picturing player, the graph of“Clash of Titan”is amazing since landing UI, would you like to talk something about it? Could you please do a main introduction for the architectural design?

          Alex:我们希望整个游戏呈现出现实的策略战争与魔幻世界交织的感觉,所以在美术风格的选择上确定为西方魔幻风格。相信这一点玩家能从人物设计和建筑设计上体现出来。建筑风格上西方元素就更为明显了,西方城堡,尖尖的塔顶,雕塑等都秉承了西式建筑中最有代表性的风格。随着玩家在游戏中升级,拥有的城池将更加华丽,我们美术团队的诚意也就在这里体现,希望中国玩家能够喜欢。

          We hope the whole game can present a?interlaced feeling between a real Strategy War and a magic world. So in the design part, we choose for western magic style, we believe player can see it from character design and architectural design. All the western design element can tell obviously. Along the gaming trip, the city level and design goes more gorgeous, we really hope the chinese players like it.

“走红对我们来说并没有那么意外”—《诸王战歌》主策专访

          Q:我注意到游戏中的兵种丰富多样,在传统的兵种功能设定上,是什么原因促使你们增加了魔幻背景的种族设计,在策略游戏上增加这种PRG设定,是不是一种冒险呢?

           I noticed there are many diffrent types of army in this game, in the traditional troop function setting, what is the reason make you to add the magic background, also added RPG setting in the SLG gaming, is it a adventure?

          Alex:是的,的确是一个冒险。在传统的步兵、骑兵 、远程骑兵等的设置上,我们希望作为游戏一个重要元素的兵种设计能够更加丰富,最好给玩家一种耳目一新的感觉,所以加入狮王剑士、矮人火枪手、精灵女枪手各种族兵种。在这一点上,我们还是要承认,虽然我们都是有那么一点魔兽情结的魔兽玩家,却也是算是一种取巧。希望中国玩家能喜欢这个带有一点心机的兵种设计,能得到曾经的魔兽玩家的肯定就再好不过了,也算是另一种形式的致敬。

           Yes, it is a adventure, in the traditional infantry, cavalryman and long-distance cavalryman setting, we hope it can be more rich and colorful, it is the best to give our players a whole new feelings, so we added lion swordman, dwarf hacker, elf shooter, and other types. In this point, we admit that we all are fans of WOW. We really hope the Chinese players like this army design. This also can be a kind of respect for WOW.. 

“走红对我们来说并没有那么意外”—《诸王战歌》主策专访

          Q:今年策略战争游戏中有几款非常收到中国玩家的欢迎,《诸王战歌》选在这个节点进军国内市场,是否有些晚了呢?

          This year, there are a few games being

爱游戏爱游戏爱游戏爱游戏爱游戏

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